Previs & postvis REEL 2026
Professional previs and postvis work from my time as a Visualization Artist and Lead at The Third Floor Inc and personal layout animation work using rigs by Kiel Figgins and original storyboards.
ANIMATION REEL
download breakdown sheet
Soma
Responsible for Character Animation
Program used: Maya
Character & Assets: Georgia Saroj, Lighting, Rendering & Compositing: Jared Fischler, FX: Brandon Zhao, Rigging: Matthew Rom
Gnomon's Best of Term Grand Prize (Summer 2020)
Bat Sniper & Lil Bot
Responsible for Character Animation & all other aspects excluding the rigs and their textures.
Programs used: Maya, Substance Painter, World Machine & Unreal Engine (for lighting, some procedural textures, cameras, postprocess effects, cutting the cinematic in Sequencer, rendering)
Rigs: Kiel Figgins
Gnomon's Best of Term in Character Animation (Summer 2020)
Paper Animals
Responsible for Character Animation, Tracking, Rendering & Integration
Programs used: PFTrack, Maya, Redshift, After Effects
Live Action Footage: Heng Cai, Alex Susanto, Michelle Sharp & Meg Mjaatvedt, Textures: Alex Susanto, Rigs: Truong
Gnomon's Best of Term in Creature Animation (Fall 2020)
Dragon Run to Flight
Responsible for Animation
Programs used: Maya
Rig: Truong
Horse Rearing
Responsible for Animation
Programs used: Maya
Rig: Carlos Contreras
Zelda Attack Animations
Responsible for Animation
Programs used: Maya
Rig: Christoph Schoch
Fred Astaire Dance
Responsible for Animation
Programs used: Maya
Stewart rig: Rig or Material used with permission (© Animation Mentor 2014).
No endorsement or sponsorship by Animation Mentor. Downloaded at www.animationmentor.com/free-maya-rig/.
Dialogue: "because you called me rude"
Responsible for Animation
Programs used: Maya
Rig: Gabriel Salas
Voice: Emily Hampshire (Schitt's Creek)
Mr. Buttons & Cricket
Responsible for Animation
Programs used: Maya
Mr. Buttons rig: Keith Osborne
Cricket rig: Truong
Music: "Mistral" by Dominique Charpentier
About me
I'm an Animator and 3D Generalist based in Los Angeles and I'm open to work in film, tv, commercials, and games. I am comfortable animating cameras, vehicles, characters, and creatures and because of my background in scientific illustration, I have a strong understanding of animal locomotion and biomechanics.
Please see my resume below.
